Hovr site
Hovr provides free mobile games hooked into a social platform that lets people communicate about and through the apps. They provide functions like creating profiles, avatars, recommendations, and competing for high scores. Sounds very much like the XBox Live set of functions, for free. What’s not to like about that?
Distribution is direct and through partners. Advertising is embedded in the games, in both “pre-roll” and “post-roll” styles, not between levels or during inserted pauses or anything.
Ad Logic is the name they use for the ad platform itself. Information from the social parts of the service are fed into the ad platform to provide extra information for targeting.
Social aspects drive adoption and use of the free games, which ends up being very viral. Not just in terms of new users, but things like competing for high scores really drive usage per user as well.
They’ve seen great growth, huge page view numbers. Audience seems to be really engaged - they’ve seen 8 percent CTR for some campaigns.
Drive users with free games. Engage with social networking. Monetize using the info gathered, and they provide info to advertisers and ad networks.
Judges asked questions about Greystripe and competion. Answer was that lockin is the social part, competition for high scores, building your profile and buddy list, not the games themselves. Question about the metrics used to measure that. Answer is the number of referrals sent through the system, number of high scores posted, which seem to indicate that the user base is growing well and keeping engaged.
300k users, about 25 to 30 percent are regular players. All users must register, and Hovr mines those inactive users to see if they find ways to get them to engage.
They feel they are able to really charge a premium because of the information they have.