<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Mobile Flash Games</title>
	<atom:link href="http://www.thisismobility.com/blog/2007/11/12/mobile-flash-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thisismobility.com/blog/2007/11/12/mobile-flash-games/</link>
	<description>Ripping mobility from the clutches of telecom</description>
	<pubDate>Thu, 28 Aug 2008 12:20:26 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: George</title>
		<link>http://www.thisismobility.com/blog/2007/11/12/mobile-flash-games/#comment-201850</link>
		<dc:creator>George</dc:creator>
		<pubDate>Sun, 18 Nov 2007 03:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.thisismobility.com/blog/?p=426#comment-201850</guid>
		<description>Miker, 

I did a little research on Flash Lite just a while ago specificly on this topic. 

Sadly, the money is just not there (yet) if you are an indie Flash lite developer -- and most consumer still expect their Flash game to be free (learned from the PC side).

OTOH, there's a "decent" ecosystem on the Adobe + Verizon's Brew platform where developer can get paid. 'Mind you, similar business model in Japan too (DoCoMo). 

Check out this post by the Pikkel folks in Japan:

http://blog.pikkle.com/?p=8

Speaking of Flash Lite, they are actually facing their own problem of fragmentation on 1.1 (HUGE install base), 2.0 (actually useful to develop on) and the upcoming 3.0 release. Things are not pretty...

IMHO, it's up to Adobe to put some serious effort to push the Flash Lite platform. It's HUGE opportunity.

Finally, on the alternative side,  SVG been around for many year which Adobe "toyed" with for the longest time. But in the Adobe + Macromedia world, SVG is clearly not the favorite son anymore. Expect Adobe to do more and Flash lite while SVG might soon be forgotten (sadly).</description>
		<content:encoded><![CDATA[<p>Miker, </p>
<p>I did a little research on Flash Lite just a while ago specificly on this topic. </p>
<p>Sadly, the money is just not there (yet) if you are an indie Flash lite developer &#8212; and most consumer still expect their Flash game to be free (learned from the PC side).</p>
<p>OTOH, there&#8217;s a &#8220;decent&#8221; ecosystem on the Adobe + Verizon&#8217;s Brew platform where developer can get paid. &#8216;Mind you, similar business model in Japan too (DoCoMo). </p>
<p>Check out this post by the Pikkel folks in Japan:</p>
<p><a href="http://blog.pikkle.com/?p=8" rel="nofollow">http://blog.pikkle.com/?p=8</a></p>
<p>Speaking of Flash Lite, they are actually facing their own problem of fragmentation on 1.1 (HUGE install base), 2.0 (actually useful to develop on) and the upcoming 3.0 release. Things are not pretty&#8230;</p>
<p>IMHO, it&#8217;s up to Adobe to put some serious effort to push the Flash Lite platform. It&#8217;s HUGE opportunity.</p>
<p>Finally, on the alternative side,  SVG been around for many year which Adobe &#8220;toyed&#8221; with for the longest time. But in the Adobe + Macromedia world, SVG is clearly not the favorite son anymore. Expect Adobe to do more and Flash lite while SVG might soon be forgotten (sadly).</p>
]]></content:encoded>
	</item>
</channel>
</rss>
